![]() This is typically addressed by addition of borders and is known as pillarboxing. Proper widescreen support requires instead rendering additional areas on the side (effectively increasing the player's field of vision), but runs into the problem that many graphics, such as the title screen or the status bar, are only 320 texels wide. For this reason, a "lazy" way to support widescreen resolutions is to simply withhold aspect ratio correction, resulting in a squashed image. The Doom engine's original resolution of 320x200 corresponds to a logical 16:10 aspect ratio however, it was not intended for widescreen displays, but to be stretched vertically into the equivalent of 320x240. Typical widescreen ratios are 16:9 and 16:10, though even wider ratios such as 21:9 also exist (sometimes referred to as "ultra-widescreen"). Widescreen designates a screen aspect ratio wider than 4:3.
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